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Adelaide-based, world-curious.
Content as a Service
An entire creative team for the price of one.
Unlimited content, social & design on a flat monthly fee. One team, one price, zero drama.
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hello@motionbydesign.com.au
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We'll reply within one business day.
From our Digital Adelaide talk

Collaboration as a creative superpower.

Collaboration buys you range, but every extra person adds an interface that has to be managed. This is the toolset we use to keep the work good and the process sane.

The Rules

Seven rules that do the heavy lifting.

Rule 01

A request is not a brief

"I need this in a week" tells you when, not what or why. Don't start work until you know the problem you're solving.

Rule 02

One decision-maker per project

Feedback can come from many people. Decisions come from one. Name that person before work starts, or round three becomes a committee.

Rule 03

Critique early. Specific, not vibes

Show rough work sooner than feels comfortable. Say what you see and why it matters. "Make it pop" is not feedback.

Rule 04

Hard on work, soft on people

Attack the frame, the cut, the copy. Never the person who made it. That's what keeps honesty affordable.

Rule 05

Explicit handovers

Work doesn't move between people by osmosis. Say what it is, where it is, and what state it's in. If it wasn't handed over, it wasn't handed over.

Rule 06

Co-own the outcome

Working with another studio is not outsourcing. Both names are on it, so both teams care about the whole thing, not just their part.

Rule 07

AI can join the pipeline. It cannot own the outcome

Use it to kill the blank page, digest big documents, build tools. Never to ship anything a human hasn't judged. We don't hate AI, we hate slop.

The Brief

Answer all seven before starting.

If you can't, go back to the client. It's cheaper now than in round four.

1

Problem.

What are we actually solving?
2

Audience.

Who is this for and what do they care about?
3

Desired change.

What should they think, feel or do after seeing it?
4

Constraints.

Brand rules, mandatories, platforms, sizes, no-go zones.
5

Decision path.

Who gives feedback, who approves, who signs off final?
6

Time and budget.

The deadline, the money, and the quality bar they buy.
7

Success.

How will we know it worked? If nobody can answer, the goalposts will move later.
The read-back. The brief isn't done until the client can say it back in their own words. If the core comes back distorted, keep briefing.

The Method

Words first, then pixels

Test it cheap before you spend.

Prototype in words

Test the script as plain words with fresh eyes before any production spend. If it doesn't work as a sentence, it won't work as a shot.

Show it half-done

Show work at 20-50% and watch where people stumble. Confusion is data, and it's cheapest to collect early.

Feedback

Give every note in three parts.

Step 1

Observation

What you see. "The opening feels slow."

Step 2

Reason

Why it matters. "The hook has to land in the first three seconds on social."

Step 3

Priority

How much it matters. Must fix, should fix, or take-or-leave.

Describe the problem, not the fix. The fix is the creative's job, and they'll usually find a better one than the one you'd have prescribed.
And ask for it properly. Open every review with what feedback you want, what you don't want yet, and what's locked. Feedback without a scope invites feedback on everything.

The Method

Feedback at scale

For rooms of 10, 15, 20+ stakeholders.

One comment, one note

Every piece of feedback gets captured individually, not lost in crosstalk.

Cluster into themes

Group similar notes and name the themes. Deal in themes, not one-liners.

Vote in private

People signal priorities silently before anyone speaks, so the loudest voice doesn't set the agenda. The decision-maker rules on the result.

Park the tangents

Off-topic points go on a visible list and get airtime at the end, not mid-session.

Handover

Five things, every time work changes hands.

What it is
Where it lives
What state it's in
What's needed next
By when
The handover isn't done until the receiver confirms they have what they need.
The meeting version: who, what, when. End every meeting with a named person, a concrete action and a real date, said out loud. "Next week" is not a date.

Agency to Agency

Working with another agency.

Set these up before the first job, not during it.

  • One shared channel.

    Both teams in one Slack channel. No side emails, no private threads where problems hide.
  • One creative lead.

    A single art director across both studios, so the work has one voice.
  • Budgets split in writing.

    Agree who gets what before anyone opens a file.
  • Weekly WIP.

    Short, regular, everyone sees everything. Meetings are for decisions, not readouts.
  • Pay your bills on time.

    Trust is built in the boring stuff, and it changes how people behave when deadlines bite.

Red Flags

Stop and re-brief when.

  • The brief is just a deadline.

    There's a date but no problem attached to it.
  • Feedback contradicts itself.

    Two stakeholders want opposite things and nobody will rank them.
  • A second "final" decision-maker appears.

    Approval you thought you had stops being approval.

Re-briefing always costs less than pushing on.

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